Oh- and once you enable DX11 effects in DiRT 2 that require shader power, does the GF100 have less power to triangle setup so many polygons?
Tessellation in D2 (DX9 vs DX11) actually makes the GTX 480 less competitive.
So the GF100 will be blazing fast in Quake 3 and less effects intensive games, but once you crank post-processing, texturing, and especially shading, there' less/no advantage? (Heaven doesn't use extensive pixel shaders or post processing btw)
Good hypothesis?
@anihihilat0r - the possibility of them not optimizing for crysis is _________






Bookmarks