I guess that sort of answers my question, but it really doesn't.
In order for us to determine the true benefit of tessellation over standard polygon rendering is give me a scenario with similar complexity one done in tessellation the other using old school methods. Otherwise you aren't really making a point.
That's like saying "look how slow this car goes without turbo vs this other similar, but a 1000 pound lighter, car with a turbo!". The inverse of that analogy might make more sense but I think both apply the same meaning: not a fair comparison.






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