
Originally Posted by
Sn@ke:~
This is not pointed to you personally, but to the whole buggus in question.
"Windows 32bit" will only see and utilize no more than 4 gig (just a little under), but all the other programs installed will use eveything available. So when playing a game, it is not windows 32 managing the memory, but the game itself and the hardware in question (which is sort of a program on its own).
So basically you guys are half right and confuse.
Everything will be in use, but windows 32 will only use what it can, 2 different thing.
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