Well, I guess we can agree to disagree then. Granted, the Shaders, TMUs and ROPs are still called the same thing but look at the difference:
GF100:
GT200:
Some of the main differences of the GF100 (there are MANY more)
- Large dedicated (and unified) cache structure
- Fixed function stages are now integrated into each cluster (or SM as they were called on the GT200) through the Polymorph engine
- Texture units now have direct access to the cache structure
- Scalability through unified ROP + L2 + memory controller structure
- Dedicated L1 Load / Store cache
- Incorporates a raster engine into each GPC which groups the three pipeline stages (Edge Setup, Z-Cull and the Rasterizer)
- GDDR5 memory controller
- DX11-necessary components such as a dedicated tessellator, etc.









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