Quote Originally Posted by Sam_oslo View Post
Tessellation is one the few and most important new futures introduced by DX11. There is so much new here and it needs an open mind to investigate and understand it without getting offensive toward others ideas ans meanings.

Apparently, nVidia is using a different implementation of tessellation and it can affects both the picture details/quality and the performance. It is important to know the real differences based on a contractive discussion .

Very true, I expect the G4xx products based on fermie to be monsters at tessellation, physics and any other math intensive part of the DX world. The GPU has been built from the ground up to be incredible at these things.

What it look like it may fall down on, is the standard DX9/10/11 feature set and thus need 'gimmicks' to get people to choose it, in the absence of many DX11 games.

Will be interesting to see ATIs response to the tessellation question in their refresh this year. With more games exploiting DX11, they may need to improve it before next year.