Quote Originally Posted by Teemax View Post
Exactly my thoughts. I'm not buying NVIDIA's magical tessellation performance story yet.

I have doubt that NVIDIA simply invest so much in dedicated tessellation hardware. It's probably more likely that they use the "cuda cores" to do tessellation in exchange for shader performance.

If that's the case, their DX 11 driver will have some delicated load balancing to do. It must decide how many cores should be reserved for tessellation for each game. Not neccessarily an elegant solution.


Until we see performances of real games, I'm not holding my breath.
its getting ridiculous how many people think gf100 does not have fixed function tessellation. if they are that incompetent maybe they should hire people off of tech forums to architect their gpu's. most people probably dont know the difference from fixed function logic or programmable logic anyways.

what they did was fairly simple. gf100 basically is setting up the scene in parallel compared to serial setup of other gpus. it works well for all of the small triangle tessellation creates.