
Originally Posted by
Teemax
Exactly my thoughts. I'm not buying NVIDIA's magical tessellation performance story yet.
I have doubt that NVIDIA simply invest so much in dedicated tessellation hardware. It's probably more likely that they use the "cuda cores" to do tessellation in exchange for shader performance.
If that's the case, their DX 11 driver will have some delicated load balancing to do. It must decide how many cores should be reserved for tessellation for each game. Not neccessarily an elegant solution.
Until we see performances of real games, I'm not holding my breath.
Bookmarks