I'm not so sure about that.
There are multiple constraints, and bandwidth is just one. #GPUs has to be >= #frames being rendered ahead. Hypothetically, if you had 100 GPUs running at 50fps, those 100 frames would be 2 sec of lag. And D3D and OpenGL have limitations on #chain/buffers.
There is also diminishing returns due to cost of partitioning work, and how uniform the work units are. Most games I play dont have exact same pixel/texture/vertex workload on all parts of the screen all the time.
Bottom line:
If you cant get anywhere near 50% let alone 100% scaling in many (not all) games with just 2 GPU, how do expect it to be possible for quad?






Bookmarks