PhysX discussion aside, it's not the size of the objects that matter, it's the number of them. If a house collapses into a few pieces it takes far less processing power to simulate than a several dozen bits of paper. It's quantity, not size that mattersYou will never see a physics simulation running on a CPU that uses many objects - hence no realistic smoke, cloth or fluid simulations.




You will never see a physics simulation running on a CPU that uses many objects - hence no realistic smoke, cloth or fluid simulations.
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