Quote Originally Posted by ***Deimos*** View Post
And if Crysis managed to model village houses collapsing from exploding barrels with a CPU, why other than "cheating" would some crumpled paper in Batman cause it to always go down to 15fps with a Radeon?
PhysX discussion aside, it's not the size of the objects that matter, it's the number of them. If a house collapses into a few pieces it takes far less processing power to simulate than a several dozen bits of paper. It's quantity, not size that matters You will never see a physics simulation running on a CPU that uses many objects - hence no realistic smoke, cloth or fluid simulations.