-
Can somebody please explain to me. I'm DYING here.
90nm G80. 128 shaders
65nm G92. 128 shaders
55nm G92b. 128 shaders
65nm G200 240 shaders - 576mm2!
40nm GT240. 96 shaders
nVidia has barely changed the shader count at all... AMD went from 64 to 160 to 320, and each has 5 execution units. AMD doesnt even need die shrink to make 2.5x more shaders (RV670 -> RV770) and still small die size.
Does this mean AMD shader architecture design is more compact and efficient,
or
nVidia design has technical limitations and overhead?
24/7: A64 3000+ (\_/) @2.4Ghz, 1.4V
1 GB OCZ Gold (='.'=) 240 2-2-2-5
Giga-byte NF3 (")_(") K8NSC-939
XFX 6800 16/6 NV5 @420/936, 1.33V
Tags for this Thread
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
Bookmarks