It's regular hardware accelerated AA.
An API just asks the hardware and driver to do something. There's no guarantee at all that it does it properly. If what you said was true there would never be bugs in games that only affect one vendor's hardware.If you have a piece of code, written with a standard API, that should work on any hardware compatible with that API
It's not disabling it if you wouldn't have gotten it in the first place. What you're saying is that adding it for Nvidia but not adding it for ATi is the same as disabling. That's obviously incorrect.Including extra code to ensure that certain features that should work on standard hw only do with some brand of hw, is not disabling it?
Bookmarks