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Thread: Ian McNaughton goes out against The Way it's Meant to be Played

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  1. #11
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    Quote Originally Posted by trinibwoy View Post
    Who said anything about need? If Nvidia came on the scene and said "hey guys let's get AA up and running", there's no reason for them to accomodate ATi hardware other than some misguided sense of fairness. Like I said before, ATi users don't lose anything by Nvidia gaining AA.
    That code runs with ATi cards because it's compatible with it. That code it's there. So ATi owners have a game with code that works in their hardware, but that they can't use because...

    Because the developers have put additional code on the game to ensure that if it's not NVIDIA hardware what is trying to run the game, then you can't have access to that part of the game?

    OK, so, with your POV, if NVIDIA (or ATi) helps someone to make a DirectX game, then it's only a misguided sense of fairness what would impede them to include some lines to make it only NVIDIA (or ATi) compatible, so it doesn't run on any other machine? That's right for you?

    Where's the line if not? AA yes, but shaders no? Or AA and shaders yes, but basic geometry no? Or the whole game, maybe?

    ********************

    EDIT: And you're playing with words again. I said "need", and you've perfectly understood, because I'm talking about code. You "need" to code something to work if by default, it's not done. You "don't need" to code it, if by default, it's handled. I think it's pretty clear that I mean that this code is working for D3D hw in general, there's no difference between NVIDIA and ATi hardware at that level. So your code works for all that hardware, except if you purposely disable it for certain hw. That's what I mean with "need".
    Last edited by Farinorco; 09-28-2009 at 08:10 AM.

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