Quote Originally Posted by phelan1777 View Post
At one point I had over 450 Mechs alone, not to mention two Trinaries of Elementals. Three Companies of fully painted Draconis Units including the Sword of Light units. All but a dozen or so of the novels and many of the Manuals, TROs, and rule books. I really miss weekend long table top games.
wow, you're officially XS super nerd of the week

... granted, i also had a little tin timberwolf for the tabletop game and the jade phoenix trilogy in my bookshelf

Quote Originally Posted by phelan1777 View Post
Aiming for the legs is dishonorable and showing lack of skill.
actually in mw4 i found it quite hard to do. much more difficult than in mw2.
Quote Originally Posted by phelan1777 View Post
And yes for those that know the Battletech Universe, and see my name, yes I adopted it from Phelan (Kell) Ward as @ the time I got in to the game, ...
... freebirthtoad

anyway, guess where i got my nick. here's a hint: i'm not from india
Quote Originally Posted by phelan1777 View Post
I am glad to see this coming to fruition and eagerly await it. My only concern/want is that the ability to design mechs similar to MW2 and MW3. Using the critical slots, and space allocation is it was designed for the game. MW4 was a joke, thanks Microsuck for screwing that up.
wtf are you guys talking about!? how was mw2 better than mw4? i've played both extensively and mw4 is superior in every aspect! ... except for music maybe...
Quote Originally Posted by phelan1777 View Post
My questions regarding the trailer, where was the optics for the HUD? No low light/UV/IR any form other then the standard view screen?
i wouldn't expect the cocpit design to fit your expectations. iirc in one of the gray death books they described the cocpit as showing a projected 360° image of the surrounding of the mech. on coverart pictures however, cocpits looked more like in wing commander. so if the books are already contradictory, a single game will never be able to satisfy all battletech fans.