If I have seen farther than others, it is because I was standing on the shoulders of giants.? -Isaac Newton
really you have no clue about urban mech combat.
Yes Mechs have awesome fire power on the same level there is a reason one of the tag lines defining mechs is carrying enough weapons to level "several City blocks."
Urban combat in any but the lightest mechs is a challenge unless your running 0 gun 0 piloting skill, and have the dice and modifiers in your favor.
There are countless key and minor conflicts that happen in an urban environment that are critical to many story line events.
Hail fellow warrior albeit a surat Mercenary. I Hail to you from the Clans, Ghost Bear that is (Yes freebirth we still do and shall always view mercenaries with great disdain!) I have long been an honorable warrior of the mighty Warden Clan Ghost Bear the honorable Bekker surname. I salute your tenacity to show your freebirth sibkin their ignorance!
At one point I had over 450 Mechs alone, not to mention two Trinaries of Elementals. Three Companies of fully painted Draconis Units including the Sword of Light units. All but a dozen or so of the novels and many of the Manuals, TROs, and rule books. I really miss weekend long table top games.
These to were my intro into the Universe of Batteltech though I had been playing the game itself for quite some time prior to reading the novels.
That is because Mechwarrior and Battletech were not meant to be "easy" or simple games. The Universe and the games are quite in depth. It is not meant to be as that of an FPS. It is a role playing game with turn based combat environment. If to keep what makes the game part of the fun, is to remove the complexity of it, then you are removing what makes up a key part of the game and that is loading out mechs, making use of your terrain, knowing your capabilities. Sizing up your opponents. It is a chess game of 3 dimensions, range weapons and many other factor as well as figuring out if your next move is a wise move, or will cost you your mech and maybe your life.
Again your arrogance is overwhelming. Try doing a little home work. The Skull has long been the icon of the Atlas and in that it is meant to be intimidating @ 750meters or more. Psychological warfare does carry over into the gaming universe.
This includes a pic of the original Atlas with the characteristic Skull head.
The Warhammer does not come with jump jets unlesss it is a special mod and given the time I am guessing this is supposed to take place, I am willing to bet that jump jets are not that common.
Yeah it is during the third succession war. So something like jump jets were a very rare item.
Aiming for the legs is dishonorable and showing lack of skill.
The idealology of mech combat is non far off from two warriors dueling. To be a mechwarrior has a lot to do with a sense of honor. Especially with the Clans and Draconis Combine warriors that trace their lineage back to Japan.
Battletech is nothing like Warhammer. I have played both numerous times. Warhammer is kiddified in comparison to the game mechanics of Battletech and to try to compare the two is to insult the work that went into the game mechanics alone.
What most that see the Mechwarrior game have no clue about is the multitude of levels that this game is just minor part of. There is political intrigue, warring factions on a mass scale, nuclear warfare, space transit using Light speed, there is romance of characters, love/hate, espionage, political powers @ work. Character development in what the realm of being a Mechwarrior has a major and minor part.
The part that really drew me to this, is that many aspects of the Battletech Universe are not completely and totally far fetched but a very real possibility for the future of mankind. As stated previously many things included in the game we already have under way in research and development if not already in the near future.
/end rant.
Yes I am passionate about this game, and yes it is a game, but for many of us, it is not just a game. As with many other hobbies/interests/groups etc.
And yes for those that know the Battletech Universe, and see my name, yes I adopted it from Phelan (Kell) Ward as @ the time I got in to the game, I was about the same age he was during the trilogy and going through transitions in my life.
I am glad to see this coming to fruition and eagerly await it. My only concern/want is that the ability to design mechs similar to MW2 and MW3. Using the critical slots, and space allocation is it was designed for the game. MW4 was a joke, thanks Microsuck for screwing that up.
My questions regarding the trailer, where was the optics for the HUD? No low light/UV/IR any form other then the standard view screen? I loved that they had the classic looking Warhammer. Didn't really like the look of the Atlas though as it looked like a cross between the Dark Ages and classic Atlas. That was a funky looking Jenner, nothing like the classic Jenner. Also having a aerial scanning unit pop out of the back of the mech? Not quite sure what that was about.
Which version of the mechs were they using? The Atlas have a UAC 20 or a Gauss?
I know, if I was in that co_ckpit, as soon as I saw the Atlas I would have started with PPC fire, albeit they have a min range for the IS version. Where was the SRM pack on the Warhammer? I did like the use of MGs, I have seen more then a few mech fall to a MG crit hehe. Losing an assault mech to a two point crit hehe. Knowing how slow the Atlas is I would have pulled back and started to maneuver giving the Warhammer is a bit faster.
Death before dispossessed.
wow, you're officially XS super nerd of the week
... granted, i also had a little tin timberwolf for the tabletop game and the jade phoenix trilogy in my bookshelf
actually in mw4 i found it quite hard to do. much more difficult than in mw2.... freebirthtoad
anyway, guess where i got my nick. here's a hint: i'm not from indiawtf are you guys talking about!? how was mw2 better than mw4? i've played both extensively and mw4 is superior in every aspect! ... except for music maybe...i wouldn't expect the cocpit design to fit your expectations. iirc in one of the gray death books they described the cocpit as showing a projected 360° image of the surrounding of the mech. on coverart pictures however, cocpits looked more like in wing commander. so if the books are already contradictory, a single game will never be able to satisfy all battletech fans.
Hell MW3 was better then 4 even though it had its bugs..
Mechwarrior 4 isn't the Mechwarrior that is a transition from the table top game. Mechwarrior 4 was/is the unwanted step child that seems to be someting it is not.
I to spent many hours designing and field testing mech designs. Cross referencing the novels and TROs.
Mechwarrior 2 was far better in the least of having to do training which wasn't easy. No other Mechwarrior had any resembling training on any level to become familiar with the controls and how to handle the machine. Designing mechs using the crit allocations for one. You didn't float in mw2 like you do in 4. The audience that MW4 was aimed @ versus the MW2 fan base.
Not all mechs have the same time ofpit layouts Also if a mech was a command mech it would have a more advanced suit for the pilot. This is scene through out the novels and descriptions of different mechs and their roles.
Lastly it is not a matter of expectation. It is what is described in the books as to what the pilots see, there impressions of the lay out of thepit and features in electronics and operation of the machine.
Why have a mech, but not give the pilot function for low light/infrared and other low visiability situations
i'm sorry but i don't get what you're saying. i'm no native english speaker.
so mw4 is bad cuz it has no training missions and critical allocations? sorry, i completely forgot what crit allocations are. what was that again? the displacement of larger reactors or something!?
and what does floating in mw4 mean?
if you ever played the table top version of the game you would understand what i mean by crit table.
The allotment of equipment in mech chassis in MW4 was nothing like the original game and took away from being able to outfit a mech the way the weapon systems and other features were meant to be used and their physical and functional limitations.
Many of the mech customizing features in MW4 are not even close to how to outfit a mech in Battletech/Mechwarrior 2/3.
Floating I mean in MW4, is that the way people would use their jump jets.
SIGGED! Phelan, I will go into battle with you anytime.
HEY, did everybody catch this interview with the creators of Mechwarrior? Jordan Weisman, the co-founder of FASA and of Battletech itself, is designing this game to be what Mechwarriors should have always been. This will be the most pure MW we will ever play if they get their way. EXCELLENT!
Last edited by Mechromancer; 08-02-2009 at 05:10 AM.
I can't even find the arcade machine on the internet, but I played a massive sit in hydraulic pod version of MW4. Would have bought it if they weren't asking $10,000 for it. The funny thing was that they were going out of business....
Last edited by Duke-Nukem; 08-02-2009 at 10:54 PM.
If I have seen farther than others, it is because I was standing on the shoulders of giants.? -Isaac Newton
You and Der Khan seem to have missed my point.
Hard core fans of any series that have played all the games and read the books and played the table top games AREN'T the ones this game has to impress. They will jump and shout and dance even if the game is mediocre because after all, their getting one more installment, the same is true for any Star Wars fan.
It's the new gamers of this generation, the millions of gamers buying Halo and Killzone 2 and Call of Duty, that this game has to appeal to if they want someone to publish this game.
Perkam
And this will have that appeal, most of the FPS that offer that run and gun up close and personal fighting (urban fighting) this will have quite an appeal. Not to mention the psychological appeal of mass destruction running around in stories tall machine walking through walls, blowing everything in sight to pieces.
That is a very basic yet very broad aspect of any machine based genre. That is how Battletech/Macross/Robotech/Transformers and any other giant mech/mecha/robot game calls to the psyche of younger kids.
I will not jump shout and dance if this fails, disappointed yes, but at least they are not giving up on it like Microsoft did.
However with the core founders working on it as they did the original. I doubt it will flop though there is still that possibility.
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