Sr7 you make some good points but I think you got it a bit twisted when it comes to not using identical cards. Hydra doesn't use AFR, each frame is analyzed and the rendering required is divided between the two cards. A weaker card can be assigned less work in the same frame proportionally to its power, its not SFR either where they just draw a line and assign sides to cards, if you look at the demo screenshot you will see that while one card is rendering the floor the other one is rendering the wall in front of the player. I'm not saying that it would work perfectly with cards of unequal power but with Hydra both cards render all the frames together so there should be no microstutter due to sync latency (although I wonder if the Hydra chip will introduce some latency when it's figuring out how to divide the load).


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