the fact that its rendering only partial sections of the environment is great.
were so use to CF and SLI that alternate frames or do half a screen each, end up costing the same memory for each one. if the lucid can keep half the textures on each, it would be killer to see 2x 4870 512MB do just as good as the 4870x2 2GB at any resolution/setting.

the scariest thing seems to be latencies, but we cant argue that this thing is just a great concept that we all hope brings new ideas to how gpu scaling can really should work.

and for the console idea, i wonder if this would help make the nextgen system use many inexpensive gpus, and let the programmers decide which one gpu handles which environment pieces.