Quote Originally Posted by Shintai View Post
Why dont you explain it? Or would that make you caught in a "trap"
I won't walk into my own traps. They were made for you, and did work very well!

When textures are being loaded successfully to the VRAM, they are free'd. Keeping them is useless wasting of RAM. Doesn't that make sense? When a texture does not fit into VRAM, it is being kept and then fetched from the RAM when needed. Obviously, this is slow.