Quote Originally Posted by Shintai View Post
Its still in main memory....And if textures cant fit the memory on the graphics card it would read it from main memory aswell. We had that function since AGP via GART. But that would be an additional EXTRA amount locked for it.
Why wouldn't the textures be free'd after they are fetched to VRAM and become useless burden? I remind you that you obviously were talking about low RAM systems.

Unknown waters... It's a trap!