Quote Originally Posted by gosh View Post
Maybe they are letting multiple threads access same memory and also writes to that memory. This is a situation that C2Q isn't able to handle well. When games are optimized for PC's I think it mostly is optimized to scale well on C2Q and also do the main work on two threads for C2D. C2Q don't like threads that talks to each other and shares resources, each thread should handle be as "single threaded" as possible.

If threads shares resources, then there will be a lot more FSB traffic.
You just can't get enough of it ? Can you ?
Drop your BS for a minute.
The game is optimized for d*ckheads that go out and buy the buggiest game ever without thinking about it or trying it on their system before purchasing it.

Do you think that after your 20+ pages of carefully worded BS people still take you seriously ?