MMM
Page 6 of 10 FirstFirst ... 3456789 ... LastLast
Results 126 to 150 of 243

Thread: GTA IV - Quad or Core i7 needed!

  1. #126
    Xtreme Addict
    Join Date
    Oct 2005
    Posts
    1,933
    Everyone is saying, "Whaah!!! MY E8400 cant run this well!!!!!, Its just a terrible port, LOL"

    Core i7 > your E8400.

  2. #127
    Xtreme Guru
    Join Date
    Aug 2005
    Location
    Burbank, CA
    Posts
    3,766
    Yeah the graphics arent crazy, very average and not up to PC standards, BUT the game is a blast, i am enjoying it very much.

  3. #128
    Registered User
    Join Date
    Apr 2008
    Location
    Ireland
    Posts
    35
    Quote Originally Posted by GAR View Post
    Yeah the graphics arent crazy, very average and not up to PC standards, BUT the game is a blast, i am enjoying it very much.
    Yes, graphics aren't up there with Crysis, but the city is immense, You can see that alot of work has gone in2 producing this. Hope they optimise it a bit better, runs ok for me but I've a Q6600 @ 3.2Ghz, but my other pc (XP, E6600 @ stock, 2GB ram, 512MB 8800GT @ stock) is struggling with 1280x1024. I'm also enjoying it.

  4. #129
    Xtreme Member
    Join Date
    Nov 2007
    Posts
    154
    Quote Originally Posted by P0gMoTho1n View Post
    Yes, graphics aren't up there with Crysis, but the city is immense, You can see that alot of work has gone in2 producing this. Hope they optimise it a bit better, runs ok for me but I've a Q6600 @ 3.2Ghz, but my other pc (XP, E6600 @ stock, 2GB ram, 512MB 8800GT @ stock) is struggling with 1280x1024. I'm also enjoying it.
    Producing, maybe. Optimizing, definitely not.
    The graphics aren't up there with any semi-decent looking game of 2008.. heck, even 2007.

  5. #130
    Xtreme Addict
    Join Date
    Mar 2007
    Location
    United Kingdom
    Posts
    1,597
    Sorry to go on a bit of a rant here guys

    I'm a huge fan of the GTA series and legitimately own every GTA game from GTA1 up until GTA San Andreas on my PC....however as bad as this may sound, R* are crap at supporting their PC fanbase.

    To put it bluntly I would not hold your breath on ANY more patches other than the initial "token" 1.1 patch.

    I have had dealings with R* before, and on numerous occasions and have reported reproducible bugs in GTA3, Vice City and San Andreas. Initially my reports were to frontline support @ Take2games, but eventually I got through to R* (series of e-mails with screen shots and dxdiag logs etc got me passed up the chain..)

    All that R* did was thanked me for my time and AGREED that they were bugs which they could also reproduce on their test PC's and in their development environment, but said they would not release a patch as they were working on "other projects", but would make a not of the bugs as to try and not incorporate them in any future games.

    This happened with Vice City and San Andreas. All we get is ONE patch (A last minute fix or 2 which did not make it into the final release, or in the case of San Andreas to remove something mass hysteria did not want in the game (no hot coffee patch)).

    R* hang people out to dry and don't care, they just milk the money cow.

    I wish more developers were like vALVE WHO DO LISTEN AND SUPPORT THEIR FANBASE.

    Yes when Half-Life 2 was released their was the initial problems with "stutter", but vALVE worked hard and eventually ironed this gremlin out within at least a couple of months of launch.

    I have not yet bought GTA4 (therefore have not played it), and I will only purchase this IF the issues many people on the net are reporting have at least been addressed in patches.

    I hope that with this being a "Games for Windows Certified Game", R* will have to do more support for their end users, otherwise...GTA4 will be yet another buggy Port which had so much potential, yet failed at the finishing post.

    Here endeth the rant

    John
    Stop looking at the walls, look out the window

  6. #131
    Xtreme Enthusiast
    Join Date
    Mar 2007
    Location
    Portsmouth, UK
    Posts
    963
    Quote Originally Posted by JohnZS View Post
    Sorry to go on a bit of a rant here guys

    I'm a huge fan of the GTA series and legitimately own every GTA game from GTA1 up until GTA San Andreas on my PC....however as bad as this may sound, R* are crap at supporting their PC fanbase.

    To put it bluntly I would not hold your breath on ANY more patches other than the initial "token" 1.1 patch.

    I have had dealings with R* before, and on numerous occasions and have reported reproducible bugs in GTA3, Vice City and San Andreas. Initially my reports were to frontline support @ Take2games, but eventually I got through to R* (series of e-mails with screen shots and dxdiag logs etc got me passed up the chain..)

    All that R* did was thanked me for my time and AGREED that they were bugs which they could also reproduce on their test PC's and in their development environment, but said they would not release a patch as they were working on "other projects", but would make a not of the bugs as to try and not incorporate them in any future games.

    This happened with Vice City and San Andreas. All we get is ONE patch (A last minute fix or 2 which did not make it into the final release, or in the case of San Andreas to remove something mass hysteria did not want in the game (no hot coffee patch)).

    R* hang people out to dry and don't care, they just milk the money cow.

    I wish more developers were like vALVE WHO DO LISTEN AND SUPPORT THEIR FANBASE.

    Yes when Half-Life 2 was released their was the initial problems with "stutter", but vALVE worked hard and eventually ironed this gremlin out within at least a couple of months of launch.

    I have not yet bought GTA4 (therefore have not played it), and I will only purchase this IF the issues many people on the net are reporting have at least been addressed in patches.

    I hope that with this being a "Games for Windows Certified Game", R* will have to do more support for their end users, otherwise...GTA4 will be yet another buggy Port which had so much potential, yet failed at the finishing post.

    Here endeth the rant

    John
    Game support might be a bit crap but at least GTA and it's brethren were made free after 7~ years. Valve could do that with Half Life (instead of $1 sales) but they haven't.

  7. #132
    Xtreme Enthusiast
    Join Date
    May 2007
    Location
    Ireland
    Posts
    940
    Quote Originally Posted by DeathReborn View Post
    Game support might be a bit crap but at least GTA and it's brethren were made free after 7~ years. Valve could do that with Half Life (instead of $1 sales) but they haven't.
    a dollar is as good as free tbh..

  8. #133
    Xtreme Member
    Join Date
    Oct 2008
    Location
    Florida..Tampa and St Petersburg
    Posts
    430
    Quote Originally Posted by fhpchris View Post
    Everyone is saying, "Whaah!!! MY E8400 cant run this well!!!!!, Its just a terrible port, LOL"

    Core i7 > your E8400.
    Not me i run my e8400 @ 4.45ghz on 1.344v and have no problem feeding it more juice...
    i7 920 4.2ghz..6gb 1600mhz cas 7 memory..Windows 7 Ultimate Edition..Windows XP..650 watt PS..Water..3DFX Voodoo 3

  9. #134
    Xtreme Member
    Join Date
    Nov 2007
    Posts
    146
    My E8500+9800GX2 runs it fine... I just don't have enough ram to run it 1920*1200 and High texture quality. (1600*1200 and medium) it runs 50fps+ (100 draw distance etc).

    I noticed the nvidia SLI profile doesn't function properly, so I used nhancer to add the correct exe filename (seems case sensitive) and then it worked fine.
    - ASUS P5E (BIOS 1201+Microcode Update) 400 FSB - Intel E8500@3.8GHZ (1.28750 VCORE) - Thermalright HR120 Extreme - 8GB Corsair PC28500CS (1066 3:4) - 2*2TB Samsung -
    - EVGA GTX580 3GB - PCP&C 750W - Antec P-182SE - Plextor PX-760A - Plextor PX-W5224A - Samsung 245T - Razer Mamba - Razer Black Widow Ultimate - Razer Megalodon -

  10. #135
    Xtreme Enthusiast
    Join Date
    Sep 2004
    Posts
    650
    This game gains more fps from fsb increase than cpu clock, rockstar already sent a patch to m$ for validation and new gfx drivers will include performance tweaks.. hopefully this poor port will be more playable.
    [SIGPIC][/SIGPIC]
    TJ07BW | i7 980x | Asus RIII | 12Gb Corsair Dominator | 2xSapphire 7950 vapor-x | WD640Gb / SG1.5TB | Corsair HX1000W | 360mm TFC Rad + Swiftech GTZ + MCP655 | Dell U2711

  11. #136
    Xtreme Member
    Join Date
    Nov 2007
    Posts
    154
    JohnZS: I'm with you. Can't understand why people think there's gonna be some miracle patch that takes away all the lousy optimization. I seriously doubt that R* was dumb enough not to know how badly the game ran on most setups. Despite that they still released it.. that sure tells me something.

  12. #137
    I am Xtreme
    Join Date
    Sep 2006
    Posts
    10,374
    Think some more patches will hopefully give it a nice boost and less choppy performance... runs most of the time fine here on a E8500@4Ghz with 500FSB and 4GB ram...
    Question : Why do some overclockers switch into d*ckmode when money is involved

    Remark : They call me Pro Asus Saaya yupp, I agree

  13. #138
    Xtreme Addict
    Join Date
    May 2008
    Location
    Land of Koalas and Wombats
    Posts
    1,058
    It definitely seems to be all about front side bus speed! I get similar frame rate with my Q6600 only running 3.36ghz, but with 478Mhz FSB compared to alot of others pumping high frequency into the CPU (3.6+ghz) with much lower FSB. It's far from perfect and whacking up GPU clocks definitely doesn't help all that much, even at 1920x1200.

    Problem is at lower FSB frequency you begin to run into bus bottlenecks when using highish CPU frequency. It negates the increase in clock freq unless you raise the FSB accordingly to accomodate. FSB is a shared bus for all traffic so it's heavily impacted by too much data throughput. QPI on the other hand shouldn't be encountering this problem with its multiple point to point links.
    Last edited by mikeyakame; 12-09-2008 at 11:58 PM.

    DFI LT-X48-T2R UT CDC24 Bios | Q9550 E0 | G.Skill DDR2-1066 PK 2x2GB |
    Geforce GTX 280 729/1566/2698 | Corsair HX1000 | Stacker 832 | Dell 3008WFP


  14. #139
    Xtreme Member
    Join Date
    Jan 2008
    Location
    India
    Posts
    168
    LOL how about Q6600 @ 4 ghz?
    Ryzen 5 7600-Deepcool GammaxxV2-Gigabyte B650M GAMING X AX-16 GB Corsair DDR5-Gigabyte Eagle 6700XT-Corsair RM650-5x Artic Silver 140mms-Carbide 400R-Acer B246WL-FiiO E10/M40x-Fiio K5 Pro/LP6-M5/BLON-3.

  15. #140
    Xtreme Addict
    Join Date
    May 2008
    Location
    Land of Koalas and Wombats
    Posts
    1,058
    dont know compare apples and apples i guess.

    Statistics
    Average FPS: 51.92
    Duration: 37.12 sec
    CPU Usage: 75%
    System memory usage: 74%
    Video memory usage: 97%

    Graphics Settings
    Video Mode: 1920 x 1200 (60 Hz)
    Texture Quality: High
    Render Quality: Highest
    View Distance: 31
    Detail Distance: 100

    Hardware
    Microsoft® Windows Vista" Business
    Service Pack 2, v.113
    Video Adapter: NVIDIA GeForce GTX 280
    Video Driver version: 180.84
    Audio Adapter: Speakers (SoundMAX Integrated Digital HD Audio)
    Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz

    thats at 3.36ghz 7x478MHz. GTX280 @ 700/1458/2600

    I know the ingame benchmark means nothing but its a way of comparing apples with apples.

    Honestly if you want the truth, my Q6600 running 3.36ghz at 478mhz fsb completely annihilates performance wise anything I could run with lower fsb higher multiplier, even upto 3.6. The performance difference from the massive increase in bus bandwidth was something I couldn't have imagined unless I'd seen it myself. Clock frequency itself makes much less difference with Quad cores on Front Side Bus. It's a design that's reached its limits until you push the frequency way up towards 500MHz +

    Edit: A quad core on FSB realizes its true potential within 5Mhz of hitting its FSB wall. My wall hits roughly about 482MHz. Btw wall isn't when it won't post, its when you can't maintain sync between both dies. I can post at 498MHz fsb, but the wall is much earlier.
    Last edited by mikeyakame; 12-10-2008 at 03:11 AM.

    DFI LT-X48-T2R UT CDC24 Bios | Q9550 E0 | G.Skill DDR2-1066 PK 2x2GB |
    Geforce GTX 280 729/1566/2698 | Corsair HX1000 | Stacker 832 | Dell 3008WFP


  16. #141
    Registered User
    Join Date
    Jun 2008
    Location
    Madrid, Spain.
    Posts
    25
    What do you think guys. Will work better a Q6600 or a 8500? Both overcloked.

  17. #142
    Xtreme Addict
    Join Date
    Feb 2007
    Location
    Italy
    Posts
    1,331
    Quote Originally Posted by OBR View Post
    I am working on GTA IV Performance preview...

    Game is brutally limited by CPU, you can use Radeon HD4870 X2 or Tri-SLI, but fps will be the same like with single card.
    When they will learn how to program???
    This is unacceptable in 2009.

    SB Rig:
    | CPU: 2600K (L040B313T) | Cooling: H100 with 2x AP29 | Motherboard: Asrock P67 Extreme4 Gen3
    | RAM: 8GB Corsair Vengeance 1866 | Video: MSI gtx570 TF III
    | SSD: Crucial M4 128GB fw009 | HDDs: 2x GP 2TB, 2x Samsung F4 2TB
    | Audio: Cantatis Overture & Denon D7000 headphones | Case: Lian-Li T60 bench table
    | PSU: Seasonic X650 | Display: Samsung 2693HM 25,5"
    | OS: Windows7 Ultimate x64 SP1

    +Fanless Music Rig: | E5200 @0.9V

    +General surfing PC on sale | E8400 @4Ghz

  18. #143
    Xtreme Enthusiast
    Join Date
    Oct 2006
    Location
    Quebec, Canada
    Posts
    589
    Quote Originally Posted by zowle View Post
    What do you think guys. Will work better a Q6600 or a 8500? Both overcloked.
    Q6600, since it handles Quads better
    i7 2600K @ 4.6GHz/Maximus IV Extreme
    2x 4GB Corsair Vengeance 1866
    HD5870 1GB PCS+/OCZ Vertex 120GB +
    WD Caviar Black 1TB
    Corsair HX850/HAF 932/Acer GD235HZ
    Auzentech X-Fi Forte/Sennheiser PC-350 + Corsair SP2500

  19. #144
    Xtreme Enthusiast
    Join Date
    Mar 2007
    Location
    Test Labs
    Posts
    512
    Q6600!

  20. #145
    Registered User
    Join Date
    Dec 2006
    Location
    Earth:\Europe\Finland
    Posts
    66
    Here's my benchmark result with overclocked middle-end CPU and C2D:


    When playing, it keeps about 35fps by Fraps when not much action going on.. Drops to somewhere 25fps at it's lowest..
    Just wondering why i can't rise the texture rendering to high?!?!?!?
    Last edited by MayDay84; 12-11-2008 at 12:40 AM.
    PC:
    -EVGA P55 FTW
    -i5 750 @4GHz
    -SPARKLE GTX 580
    -KINGSTON 2x4GB DDR3

    Cars:
    Nissan 200sx s14a
    Opel Astra caravan
    Peugeot 406

  21. #146
    Xtreme Enthusiast
    Join Date
    May 2008
    Posts
    612
    Quote Originally Posted by mikeyakame View Post
    It definitely seems to be all about front side bus speed!
    Maybe they are letting multiple threads access same memory and also writes to that memory. This is a situation that C2Q isn't able to handle well. When games are optimized for PC's I think it mostly is optimized to scale well on C2Q and also do the main work on two threads for C2D. C2Q don't like threads that talks to each other and shares resources, each thread should handle be as "single threaded" as possible.

    If threads shares resources, then there will be a lot more FSB traffic.

  22. #147
    Xtreme Enthusiast
    Join Date
    Jun 2007
    Location
    Athens
    Posts
    558
    it runs fine on me too

    Q9450 @ 3.8Ghz
    4850 @ 800/1100
    4Gb Ram

    Statistics
    Average FPS: 42.45
    Duration: 37.36 sec
    CPU Usage: 52%
    System memory usage: 70%
    Video memory usage: 76%

    Graphics Settings
    Video Mode: 1680 x 1050 (60 Hz)
    Texture Quality: High
    Render Quality: High
    View Distance: 45
    Detail Distance: 100

    Hardware
    Microsoft® Windows Vista" Ultimate
    Service Pack 1
    Video Adapter: ATI Radeon HD 4800 Series
    Video Driver version: 7.14.10.630
    Audio Adapter: Speakers (SB X-Fi Xtreme Audio)
    Intel(R) Core(TM)2 Quad CPU Q9450 @ 2.66GHz

    File ID: benchmark.cli
    CPU : Q9550 / Board : Asus P5E64 WS Evolution / Ram : 2x1 OCZ D9GTR DDR3 / Vga : HD 4870 / PSU : PPC&C 750W / SSD Ocz Vertex 30Gb / All under Water & Tec's
    Overclockers Wannabe Athens Dept...

  23. #148
    Xtreme Recruit
    Join Date
    Jul 2008
    Location
    The Dark Side
    Posts
    99
    My Q6600 @ 3.2Ghz + 4GB Ram + 8800GT are doing 45fps on medium at resolution of 1680x1050 so i guess its fine only thing troubles me about this game is that i cant even put high so i could play on high
    [if its not below 30fps that is]

  24. #149
    Xtreme Guru
    Join Date
    Apr 2005
    Location
    Finland
    Posts
    4,308
    I got suprised when a friend's new comp (he's not the overclocking kind of type so no OC) with a Q9550 @ stock 2.83GHz, GTX 280 @ stock and 2x2GB ram and he's doing 50~60 avg FPS (~35 fps minimum) @ 1920x1200 high quality.

    Seems like Intel Yorkfield or i7 + Nvidia is doing best job at running this game currently.
    Last edited by RPGWiZaRD; 12-11-2008 at 02:58 PM.
    Intel? Core i5-4670K @ 4.3 GHz | ASRock Extreme6 Z87 | G.Skill Sniper 2x8GB @ DDR4-1866 CL9 | Gigabyte GTX 970 OC Windforce 3x | Super Flower Titanium 1000W | ViewSonic VX2268wm 120Hz LCD | Phanteks PH-TC14PE | Logitech MX-518 | Win 7 x64 Professional | Samsung 850 EVO & 840 Pro SSDs

    If all people would share opinions in an objective manner, the world would be a friendlier place

  25. #150
    xtreme energy
    Join Date
    Oct 2004
    Location
    Europe, Latvia
    Posts
    4,145
    yep, i7 + gtx 2x0 + 4GB ram is doing pretty good
    ...

Page 6 of 10 FirstFirst ... 3456789 ... LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •