There isn't a problem, the console is a completely different machine than any desktop PC on the market which is why you can't just recompile a console game and expect it to run perfectly (which is what they did as evident by the game only utilizing three threads, not, say, one, two, four or more). Tri-core in-order design with two execution pipes and SMT (which they apparently didn't use for this game), it's basically three 3.2GHz Intel Atoms on a die. And it's PPC. It's a sloppy port job, of an engine written specifically for the consoles (unlike say Unreal 3 which is truly multiplatform), and it needs a complete overhaul to function optimally on the PC. They didn't bother.
Given that all other console ports run better and look better compared to their console counterparts on lower specced hardware than this game I'd blame the game before I blamed the hardware. But given that your only purpose in this world seems to be to find fallacious arguments against the front-side bus I'm not surprised you're completely unable to see the facts.




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