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Thread: 3.2G OC'd CORE i7 940 vs. 3.16Ghz Stock E8500 vs. 3.2Ghz Stock QX9770 Complete Review

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  1. #11
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    Feb 2008
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    Quote Originally Posted by JumpingJack View Post
    Dude ... refresh rate is the number of times the monitor updates the image on screen, regardless of the condition of the frame data being fed to it .... that is what refresh rate means. If the frame buffer refreshes higher than the refresh rate of the monitor, you will see images distorted (tearing) because the image frame is inconsistent with the monitor frame, if the frame buffer refreshes slower than the refresh rate you will see the same effect.

    Progressive and simultaneous are the same thing. LCDs are not scanned like CRTs, nor are the interlaced, by definition they are progressive.
    Obviously an image is being displayed a set number of times per second. The question we are debating is how is it doing it.. instantaneously and simultaneously, or serially. If it were truly instantaneous, you'd see no tearing.

    The tearing artifact does not exist in the front buffer of a graphics devices swap chain, which is what goes to the monitor. So since the artifact doesn't exist there, where else do you suppose the tearing comes from? It's obviously introduced somewhere after that.. it comes from the LCD display.

    Trust me on this one.

    Read here for an explanation of why LCD's still essentially "refresh" serially.. it's because of their need to serially read speed from the framebuffer (which is also, not coincidentally 60Hz):

    http://www.hardforum.com/showpost.ph...8&postcount=21
    Last edited by Sr7; 10-18-2008 at 11:29 PM.

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