Quote Originally Posted by Sampsa View Post
We also need to be very careful when we talk about microstuttering,

If you play game at avg 15 FPS and it seems laggy, that IS NOT microstuttering. Your quality settings are just too high for your system.

If you play game at avg 30 FPS and minimum FPS drops in some situtations to below 20 FPS and game feels laggy, that IS NOT microstuttering. Your quality settings are just too high for your system.

If you measure the time between frames are being rendered and draw a graph of difference of times between rendering the frames and see WOBBLING line (like yellow line in above graph), that IS microstuttering.

Correct me if I'm wrong

PS. Here is a good FAQ about microstuttering: http://www.hardforum.com/showthread.php?t=1317582
Yeah but if it's not too much to ask, could you do a short test with Unreal Tournament 3 @ 1680×1050? A ton of games use that engine and most people play at that resolution so the outcome would be much more universal...