Quote Originally Posted by AliG View Post
40 TMUs will be enough, the 8800gtx only had 32 and was fine, and besides the 4xaa doesn't kill performance anymore, jimmyz's review proved that, the drop in fps from 2x to 4x with the r600 was more than 50% in some cases, with COJ (which is pretty demanding) the 4850 lost only 2 fps to the drop. That, and jimmyz was able to get 20 FPS out of his system at stock for crysis at 1920*1200 4xaa 16xaf, that was never possible before for ati, I don't think even the g92 gts could do that (I believe the ultra was the only one due to the high clocks and wide bus)
I just thought I'd chime in on this one, I guess people forgot something about COJ.

Think back to the actual launch of the DX10 patch release, remember what NVidia's big complaint about the title was? That's right, the title forces shader AA. As in, it's not exactly the title to gauge whether or not they fixed the AA performance of the card, because it's actually made for ATi's method of AA they switched to with the R600 architecture. We'll need to see other titles with AA before we can accurately gauge if AA has been fixed or not...