While I won't take the flame bate you so blatantly cast (you could read what you wrote, swapping 'physx' for 'havok' and it would be equally irrelevant) I would say that NV's swaying power with developers is not to be sniffed at, as they've proved on multiple occasions.
Whether they're fair in all their dealings is another discussion
Arguing which API is currently 'the best' is pretty pointless:
http://www.havok.com/content/blogcategory/29/73/
http://www.nzone.com/object/nzone_physxgames_home.html
Both have an impressive library so far, though i think it's the games to come (not the games already out) which will be more important here.
Also worth noting may be that Physx has somewhat of a head start in this area, as so far Havok is only supported on the CPU whereas Physx has had its own PPU, and soon to be GPU acceleration.








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