No. ALU and TMU are independant of each other in the respect that you only need as much texture power as games can use, but as I've said before, I can't see ATI further reducing the ratio, if anything next generation expect to see it increase again as they wouldn't want to risk making a alu monster without enough texture power again.
40 TMUs will be enough, the 8800gtx only had 32 and was fine, and besides the 4xaa doesn't kill performance anymore, jimmyz's review proved that, the drop in fps from 2x to 4x with the r600 was more than 50% in some cases, with COJ (which is pretty demanding) the 4850 lost only 2 fps to the drop. That, and jimmyz was able to get 20 FPS out of his system at stock for crysis at 1920*1200 4xaa 16xaf, that was never possible before for ati, I don't think even the g92 gts could do that (I believe the ultra was the only one due to the high clocks and wide bus)





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