Quote Originally Posted by pest View Post
You're describing the symptoms not the source of them.
Microstuttering is a result of the CPU delivering the processing data too fast in heavy GPU-bound scenes.
Read what I wrote again. How is "the CPU delivering the processing data too fast" different to "the frames are not distributed evenly in game time" ? Obviously game time is controlled by the CPU. Don't argue just for arguing sake...a little reading comprehension goes a long way.