Quote Originally Posted by Neuuubeh View Post
theres no such thing as a "multithread feature" :o?? Whats a "multithread feature" supposed to be? A piece of software is either multi-threaded, or single-threaded...

And I wouldnt believe everything I read on tomshardware, there was a thread before on this forum, some guy made a dual vs quad cpu test on crysis, there was a 2 fps advantage for the quad if I remember right. True, its not much, but its something..
whatever tho, people believe what they choose to
a multithreaded feature is like doing physics on another core, the game itself is not multithreaded, but like someone said above people are tend to believe what they think is correct
i dont ever care, i dont play crysis,crysis is just badly coded, it looks awesome and thats it, it doesnt even scale well with multiple GPU's, but again, like i care, believe what you want to believe

Quote Originally Posted by Xope_Poquar View Post
If the game uses more than one core it is multi threaded. Simply because a higher clocked dual core can outperform a quad core does not mean it is not multi threaded.

IE, lets say the game has four different threads, each on one of the quad core's four cores at 2.4GHz, utilizing 35% of each core. That means each thread is being run to the fullest a 2.4GHz core can run it as it is not taking 100% of the core. Now lets say another computer has the game running on the same four threads, two on each one of a dual core's 3.2GHz cores, utilizing 70% (2x 35%) of each core. Since it is still not needing to utilize 100% of the core, each thread is being run to the fullest at 3.2GHz. Continuing this example would leave a single core needing 140% utilization. Because that is impossible then a dual core will outperform it.
if you would have clicked on a link i provided you would ze a 2.66 dualcore outperforming a 2.4 quadcore