Quad-Core Utilization and Overclocking the Video
Since I was working with a quad-core machine I wanted to make sure that the game was utilizing all four cores. I did some performance monitor captures while running the CPU benchmark to see if each core was getting some action.
EDIT: When I originally published this article and looked at the graph of the processor performance capture my first impression was that Crysis was utilizing all four cores - which is true. Crysis is passing instructions to all four cores but not maximizing their ability to handle instructions concurrently. All four cores look busy in the graph but the reality of it is that they are basically operating as a single-core and taking turns. In it's current state Crysis does not take full advantage of multi-core processing.
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