It depends where the application is being executed from. The cache will be created and will be allocated memory to that task. A higher Virtual Memory may help in some cases whereas a lower in others, to make the system more responsive to critical situations as it involves higher concentrations of cached memory, make a balance between them. The usual perception of this problem is very well seen when it is used with higher end GPU's as most of the shared memory may generate conflicts for their heavy memory allocation usage on some games.
Metroid.





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