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Thread: GeForce 9900 GTX & GTS Slated For July Launch

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  1. #10
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    Quote Originally Posted by BenchZowner View Post
    80 ROPs ? Don't think so

    Edit: There's at least one error in the specifications sheet posted above ( not only the wrong units on the wrong line )
    yeah ur right @ that chart here:
    http://forums.vr-zone.com/showthread.php?t=280553

    1st of all the ROP and TMU row should be switched for All nvidia cards

    2nd i am pretty sure that G80 8800GTX has 32 texture address units, and 64Texture Filtering Units, vs G92 8800GTS 512's 64 texture address units, 64 Texture Filtering Units

    http://www.bit-tech.net/hardware/200...8800_gtx_g80/6
    http://www.bit-tech.net/hardware/200...orce_8800_gt/2

    G92:
    16 stream processors, and share eight texture address units, eight texture filtering units and its own independent cache.
    G80:
    The clusters of sixteen streaming processors also share four texture address units and eight texture filtering units, making up a total of 32 texture address units and 64 texture filtering units in GeForce 8800 GTX.
    Last edited by Philip_J_Fry; 05-26-2008 at 11:14 AM.
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