Quote Originally Posted by DilTech View Post
It's not my argument, I merely see their point and would like to see it all further tested.

It does hold water though for the following reason...

You see, using cut-scenes and fly-bys don't use half of the effects actually used in gameplay. Why does this matter? Because a card can ROCK at some effects, and suck at others, and without testing the actual gameplay you wouldn't know which is better overall.
Then, when you do that, you take game-level card optimizations into effect. E.g. number of SP's it was programmed to use, and whatever, such as some cards that have been developed on nvidia hardware.

So basically, all tests are null and void?