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To summarize..
To summarize Anand's testing methodology:
Bioshock: "Our Bioshock test involves a quick run through a section of the Medical Pavillion. Since the game has no built-in benchmark, our runthrough is manual and we rely on FRAPS to measure the average frame rate. All of the enemies are already dead in the area so we don't run the risk of running into one of them during our test."
CoD4: "lacks any sort of in-game benchmark so we benchmark the cut scene at the beginning of the first mission"
Crysis: "Crysis ships with a built-in GPU benchmark"
Enemy Territory: "We used our island benchmark for ET: Quake Wars as always"
UT3: "We used the built-in vCTF flyby in Unreal Tournament 3"
Witcher: "ran FRAPS during the game's first major cutsceneat the start of play"
Take it how you will
P.S. I don't know what the island benchmark is in Quake Wars, and I don't care
Last edited by munim; 01-28-2008 at 06:31 AM.
Reason: for posterity
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