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Thread: 8800GT VS. 8800 Ultra, scores out!

  1. #26
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    So is this new 8800GT supposed to beat out the current 8800GTX? I'm asking specifically for gaming.

    I'm just so confused with all the cards and different revisions coming out.
    Last edited by Danger30Q; 10-12-2007 at 07:51 AM.

  2. #27
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    I'd say it's a "duh" that a upper midrange card isn't going to hold it's own at resolutions that most current cards struggle at. That isn't the point of this card though, this is meant to compete with the 29x0Pro which will be a handful considering how it is just a neutered 29x0XT. Will be interesting to see which card in the $250 bracket comes out on top as that'll definitely sell some cards as the midrange has been ignored for the last year.

  3. #28
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    Quote Originally Posted by Danger30Q View Post
    So is this new 8800GT supposed to beat out the current 8800GTX? I'm asking specifically for gaming.

    I'm just so confused with all the cards and different revisions coming out.
    NO !!!

    Fill the gap between 8600GTS and 8800GTX (8800GTS 320mb discontinued and there is a new GTS )





    Nvidia kills 8800GTS 320MB, relaunches 640MB


    We knew that Nvidia was planning to kill the 8800GTS 320MB in order to make room for the 65nm die-shrink that the world has come to know as G92. But it turns out that you cannot order 320MB versions any more either, since it is being pronounced as an EOL (End of Life) product. Next in line to go through a change is the 8800GTS 640MB, which is being tweaked up in order to live through the 512MB and 256MB versions of G92.
    Nvidia decided to raise the specs by another 16 scalar shader units, so the 8800GTS will now feature 112 scalar shaders, 16 less than 8800GTX/Ultra. Clockspeeds remain the same, as do thermal and other specs. But there are a lot of miffed Nvidia partners, crying foul over the situation. Imagine the surprise of AIBs that have thousands of printed retail boxes with old specs.

    regards
    Last edited by mascaras; 10-12-2007 at 08:19 AM.

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  4. #29
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    Quote Originally Posted by perkam View Post
    Trying to soften the blow to justify that Ultra in your sig will only go so far m8.

    The 8800gt WILL enrage a lot of GTX and Ultra owners when it shows up in the Xtreme 3D section here at XS...that is an inevitability, just like how the HD 2950 Pro for $249 will enrage HD 2900 XT owners.

    Perkam
    What's the problem?!... If the GT will enrage the Ultra owners... Fine! That's great. But that Ultra score is lower than my system with a Q6600 with lower clock, so i believe those scores may not be right to make such a fair comparison between the two cards.

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  5. #30
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    Quote Originally Posted by mascaras View Post
    G92 and RV670 are good in 3Dmarks but im still waiting to see the performance in games with AA & AF @ 1680x1050 ( because of 256-bit ) compared to 8800GTS/GTX/Ultra & HD2900XT .
    Since it's releasing along with Crysis launch, I expect it'll be a better performer in D3D10 than the GTS models were although it may not equal in other segments.

  6. #31
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    I have to wonder why they're not using the 8900 monicker...having so many 8800GTS's is going to confuse most consumers.

    Or maybe use GTR or something...

  7. #32
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    Quote Originally Posted by KTE View Post
    Since it's releasing along with Crysis launch, I expect it'll be a better performer in D3D10 than the GTS models were although it may not equal in other segments.

    hmmmm i think thats means nothing .....

    the diferences from GTS models are the 65nm process and 112SP , also interface (from 320-bit to 256-bit ) and memory size (from 320mb/640mb to 256mb/512mb)



    regards
    Last edited by mascaras; 10-12-2007 at 09:16 AM.

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  8. #33
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    Shader clock was increased noticably from 1200 to 1500MHz. So yea NVIDIA for once did smart choises, more SPs and a lot higher clocked shader domain clock will mean these cards will do good in benchmarks vs today's 8800GTS cards in modern games as it seems they keep only getting more shader heavy. The focus is clear on 8800GT, providing great shader processing performance for a low pricetag.
    Last edited by RPGWiZaRD; 10-12-2007 at 09:06 AM.
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  9. #34
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    shader clock can be overcloked with new rivatuner + 163.67 drivers >> http://forums.guru3d.com/showthread.php?t=238083

    regards

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  10. #35
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    Quote Originally Posted by mascaras View Post
    shader clock can be overcloked with new rivatuner + 163.67 drivers >> http://forums.guru3d.com/showthread.php?t=238083

    regards
    I know, I was talking from a non overclocking point of view since overclockers are far in the minority today the stock performance is always more important for great success in the market than overclockability. For non overclockers the 300MHz higher clocked shader clock is a great thing coupled with 112 SPs of course. Comparing a 8800GTS 320/640MB stock vs a 8800GT stock for example should show a significant difference in shader heavy games while in older games the gap won't be that huge.
    Last edited by RPGWiZaRD; 10-12-2007 at 09:38 AM.
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  11. #36
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    Quote Originally Posted by perkam View Post
    Trying to soften the blow to justify that Ultra in your sig will only go so far m8.

    The 8800gt WILL enrage a lot of GTX and Ultra owners when it shows up in the Xtreme 3D section here at XS...that is an inevitability, just like how the HD 2950 Pro for $249 will enrage HD 2900 XT owners.

    Perkam
    Not really, unless of course you just purchased an 8800 in the last 2-3 months. I've had my GTS since launch day and my only regret is not plunking down the extra 150 for a GTX!
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  12. #37
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    Quote Originally Posted by mascaras View Post
    hmmmm i think thats means nothing .....

    the diferences from GTS models are the 65nm process and 112SP , also interface (from 320-bit to 256-bit ) and memory size (from 320mb/640mb to 256mb/512mb)
    I already know the rumored specs but what I stated is the release is coinciding with Crysis at that time and I don't expect it to be a worse performer in DX10 than the older GTS models regardless of the lower memory bus width. 65nm is just a bonus and helps for oc, cooler operation and higher clocks giving better perf.

  13. #38
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    Someone with a Ultra and a Q6600 run 3DMark 06 with AA at 4 and let us see the results plz. SS or it did'nt happen

  14. #39
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    Quote Originally Posted by perkam View Post
    Nvidia Marketing Psssssh.

    The 8800GT doesn't scale very well with aa and af, same will go for the RV670. However, with AA and AF off, it will destroy the Ultra in Benchies when OCed.

    Perkam
    Well, that just depends perky...It's got the memory bandwidth to do it, as it's not that far from the GTS in bandwidth. Kick the ram up to 2ghz and you match stock gts bandwidth.

    Here's what we need to know...

    How many rops does this thing have. If it matches the GTX/Ultra in rops, it should scale VERY well in aa/af... No marketing tricks required here.

    As for the RV670, I'm not counting on it's AA prowess unless ATi learned from the R600 and allowed the rops to handle AA resolves.
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  15. #40
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    Test some real games not ePenis Mark. This benchmark tells me nothing about how a REAL game will play. I know some of you know what a mark equates to in a certain game but a real game and a benchmark are two different animals.
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  16. #41
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    Quote Originally Posted by perkam View Post
    Trying to soften the blow to justify that Ultra in your sig will only go so far m8.

    The 8800gt WILL enrage a lot of GTX and Ultra owners when it shows up in the Xtreme 3D section here at XS...that is an inevitability, just like how the HD 2950 Pro for $249 will enrage HD 2900 XT owners.

    Perkam
    It shouldn't enrage owners. GTX owners knew they were getting an awesome card. They saw the high price and still paid it. I would call this progress. Good cards at cheaper prices. It's great for everybody!

    Those bleeding-edge folks should take comfort that without them, the companies probably wouldn't have enough money later on to come out with even more stuff. Thank you all, bleeding-edge people.

    I'll cheer for progress!

  17. #42
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    I'm not going to be enraged by the 8800gt.

    I'll have gotten a full year of maxed out everything by the time it releases. Normally, you get 6 months before another high end comes out and slaps your card down to mid-range size.

    If anything, we should be happy that our investments are paying off the way they have been. This has been the first card in a long time that still maxes out everything a year down the line without issue!
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  18. #43
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    This is proof that the 8800GT only has 92 shader units. Proof:

    1. The 8800Ultra is ~20% faster than the 8800GT.
    2. Assuming 112 shader units for 8800GT, the 8800Ultra would only have a 14% functional unit lead.
    3. The 8800GT has a faster clock speed than the 8800Ultra, which should DECREASE the lead for the 8800Ultra.
    4. Therefore, 8800GT can not possibly have 112 shaders. The only other choice is 96 shaders.
    oh man

  19. #44
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    Quote Originally Posted by Shadowmage View Post
    This is proof that the 8800GT only has 92 shader units. Proof:

    1. The 8800Ultra is ~20% faster than the 8800GT.
    2. Assuming 112 shader units for 8800GT, the 8800Ultra would only have a 14% functional unit lead.
    3. The 8800GT has a faster clock speed than the 8800Ultra, which should DECREASE the lead for the 8800Ultra.
    4. Therefore, 8800GT can not possibly have 112 shaders. The only other choice is 96 shaders.

    But the 8800GT operates at a 256bit bus vs 384bits, mayhaps that causes the difference you see?

  20. #45
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    1. The 8800Ultra is ~20% faster than the 8800GT.
    Hmm, wonder where you took that number from. Some random 3Dmark results? Come again, that won't necessary reflect real world performance.

    Also you seem to forget like astrallite pointed out the 256bit bus vs 384bits bus. To me it seems more logical with 112 SPs still due to the strong source indicating that. Also we don't know ROP clock of 8800GT yet.

    I guess it's just best to wait as usual and let the time tell but some midrange refresh sure comes handy.
    Last edited by RPGWiZaRD; 10-12-2007 at 12:19 PM.
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  21. #46
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    I'd rather see a regular 3dmark06 with the card being oced.
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  22. #47
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    Damn, that makes me wanna sell the GTX and pick up a couple GT's for Crysis. But then I'd have to get rid of the DFI...and that's not going to happen.

  23. #48
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    I don't see any reason for those with an already great graphics card like 8800GTX should need to upgrade theirs to something slower, these upcoming midrange cards however are VERY interesting for all those yet holding on to their DX9 cards in deperation until some decent price for performance DX10 combo arrives as personally I just can't afford spending $400+ in a graphics card. Personally I was more waiting for card that is a worthy upgrade for my 7900GTO for up to 250 EUR which is more like my budget and can provide at least ~80%+ better performance. These new midrange cards certainly seems to easily meet all those criterias.
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  24. #49
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    Cause 2 GT's in SLI would be quicker than 1 GTX. But of course all the headaches of a dual card system come too...and want no more of that! Also, it seems Crysis might be the only game to push a single GTX @ 1680x1050, so no worries.

    It sure does seem like a helluva value tho. Especially if they wind up on sale under $250.

  25. #50
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    yeah those scores with AA activated are way low, i can do a nice 13.9k with 3.2 ghz quad and stock Ultra.

    But nice 8800 GT card!
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