
Originally Posted by
K404
ok Metroid..
Heres the 3D06 formula. This is NON NEGOTIABLE, because it came from Futuremark
3DMark06 score =
2.5 x [1/ ( 1.7/ GS + 0.3/ CPU Score )] /2
In other words, it's 2.5 x weighted harmonic mean of GS and CPU Score.
"GS" is the game score and depends on what hardware you're running.
For Shader Model 3.0 hardware that is capable of running all the tests, it's equal to 0.5 x (SM2S + HDR SM3S).
In other words, it's the average of the SM 2.0 and SM 3.0 + HDR tests.
What if you have hardware that can't do the floating-point blending required for HDR, or doesn't support Shader Model 3.0 at all?
In that case, the overall "GS" value is .75 x SM2S, or 3/4ths of the shader model 2.0 score.
The formula:
damnit..links dead! up in a sec
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