well im not expert either but what i under stood is the unified shader architecture took the pixel pipelines and vertex shaders and made a one size fits all processor but the ROP's and TMU's still are on there own. that seems to be the 2900xt's biggest weakness it has less than the 8800gtx and gts.
i see your point and you seem to be right. i did not know that you would need that much edram in order to make it work on higher res screens. but surely edram could be used to speed something up. but i guess it's far to "big" to fit on a die and offer good benefits compared to more stream processors, ROP's and TMU's.
on another note it says "next gen unified shader" could that combine the ROP's and TMU's into the steam processors?
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