What issue? The poor performance in current games compared to the G80? He never said it could be fixed (or that it couldn't be fixed), instead he said, forget about old games, let's focus on AA for future games. They asked him the wrong question tbh.
I am fairly sure they will optimize their AA-shader based solution further and try to program their programmable MSAA to do the resolve in the back-end, to see if it is faster with older games.
He seemed to imply that doing MSAA resolve in the back-end, can only be done linear, whilst HDR requires non-linear to work correctly. If that is true, then either NVIDIA doesn't do MSAA resolve in the back-end, found a way around it, or has different image quality with HDR AA (the lightning will be different). This would be very difficult to verify since you need the exact same settings for both videocards you are testing and a good dose of HDR light.
Basically I am quite confused
Your native TFT resolution is 1680x1050 I guess. I see the drivers haven't improved for that game. I was hoping for more speed, but okay. NWN2 was tested on http://vr-zone.com/?i=4946&s=13
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