Quote Originally Posted by Calmatory View Post
When textures are being loaded successfully to the VRAM, they are free'd. Keeping them is useless wasting of RAM. Doesn't that make sense? When a texture does not fit into VRAM, it is being kept and then fetched from the RAM when needed. Obviously, this is slow.
According to this pc expert video ram is reserved by the OS at boot. So if you have 1 gig of vram the system will reserve 1 gig of system ram as well. You can verify the ram reserved by your system in device manager.
"Power users with a hankerin' for dual graphics cards may be experiencing something of a sinking feeling, at this juncture. Yes, the 256Mb reserved for my little old graphics card means exactly what you think it means: Those two 768Mb graphics cards you can totally justify buying will eat one point five gigabytes of your 32-bit memory map all by themselves, cutting you down to a 2.5Gb ceiling before you even take the other reservations into account."