got some constructive crits for you guys

@bentleya: your model is fairly simple, and from your render it appears massive though. also at a quick glance your model falls back into the background, and aside from the separation of colors the render is fairly dull. maybe think about real world scale and modeling from dimensions would help too. I say design something more interesting and put more contrast in your renderings. if your looking to make the renders as real as possible then never leave an edge a perfect point, no matter how sharp it man be to the naked eye, there is a small radius which will catch light. those edges make your object appear more realistic and will make your render overall more interesting to look at.

@Metric: your models and renders are interesting. some stuff i to bentleya applys to you too. your objects all have those harsh edges which is a dead give away in a visual stance. your renders have contrast but i dont think theres enough, and the lighting choose and materials make your objects very busy and hard to understand. i can see that your having fun with it which is good, im not sure if youre modeling to dimension but your scale seems ok.

@Mick64: Overall, it looks like a good start, all crits above apply. you can see and count the sides on the hold down plate and the hard edges. now im not sure if its the modeler which is the issue but that can be improved. the render has a lot of colors and looks very interesting but were soo close to the block i cant get a good understanding of what it really is.

@RLM: great job on the modeling and materials. only crit i got is contrast between the object and the background and some of the materials (ie- the copper, black oxide screws) the copper looks like the IOR is too low, and the black oxide screws look like they got a nice clear coat on it. but i do like the acrylic material on the EK, very convincing and the exploded views are very nice as well.

overall, i think this is going to be a fun thread. everyone can get educated, learn, take something away from this thread.

heres a few from my other thread. http://www.xtremesystems.org/forums/...ighlight=evils

software:Inventor Pro 09
time: 35+ min
renderer software: Maxwell Render
render time: 7+ hr (stock q6600 w/ HDT-s1283+ultra kaze)
post software: Photoshop CS3
post time: 5+ min (resize, gamma adjustment, frame)



software:Inventor Pro 09
time: 2+hr
renderer software: Maxwell Render
render time: 6+ hr (stock q6600 w/ HDT-s1283+ultra kaze)
post software: Photoshop CS3
post time: 5+ min (resize, gamma adjustment, frame)



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