Quote Originally Posted by Luka_Aveiro View Post
micro-stuttering is the result of AFR solutions, and it happens due to each gpu frames synchronization.

Example:

GPU1-> frames 1,3,5,7,9,11,13 @ 0,01sec 0,05 0,09 0,13, 0,17 0,21 0,25

GPU2-> frames 2,4,6,8,10,12,14 @ 0,02sec, 0,06 ,010 0,14 0,18 0,22 0,26

If you come to notice, there is a 0,03sec gap between GPU1 and GPU2 frames, and that's the micro stuttering thing, while you have 2 frames displayed by each gpu one imediatly after another, but then you have a 0,03 gap.

This is just a quick example nothing really deep.
I hope we mean both the same thing.
I've made ton of graphs visualizing microstuttering, and it appears in cascades. For example the frametime-differences alternate beetween 10 and 60ms.

this stutters


this not




Quote Originally Posted by trinibwoy View Post
Read what I wrote again. How is "the CPU delivering the processing data too fast" different to "the frames are not distributed evenly in game time" ? Obviously game time is controlled by the CPU. Don't argue just for arguing sake...a little reading comprehension goes a long way.
Because the unevenly distributed frames are a result of the too fast cpu
cold is the result of viruses...i don't have a problem understanding this
but this is a way too ot for now