The other problem is with alternate frame rendering. AFR and just in time frame buffers/post processing do not get along. There is too much latency added in the process and the penalty is too high for miss predicting. I would expect some VR support to stay like AMD has alternate eye rendering, and with chiplets we will see multiple gpu dies one card.
Those stock reference cards are disappointing. They put that graphite garbage on the cards instead of TIM again, but are also not using a direct vapor chamber where that might help.



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