
Originally Posted by
Sushi Warrior
Sure, GK104 could have a memory bottleneck. That makes sense. Memory bottlenecks are a real thing. "Shader bottlenecks"? What on earth is a "shader" bottleneck? Do you understand how a GPU works? You give it more shaders, it does more work in parallel quicker. There are 200-something extra "cores" doing work. And that isn't like a CPU core where some apps aren't multi-threaded. GPU shaders would always get used as long as there is work to do (which, in a game, there always is). Read up on how GPU architecture works maybe? It's a parallel system. Each SMX has the hardware necessary to do both instruction fetching, decoding, scheduling and dispatch. The notion that "those shaders can't get work to do" is ridiculous at best.
So, that's my "snarkiness" and "indignant attitude" for you. I think you're just getting it confused with "knowledge", "understanding", and "observational ability", all of which you apparently lack.
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