Yes, you guys are right, I was wrong. (Edited my post).
So you can manipulate your WCG runtime stats by simply varying the no of concurrent GPU jobs, without much effect, if any, on throughput..
Lies, damn lies & statistics ...
Yes, you guys are right, I was wrong. (Edited my post).
So you can manipulate your WCG runtime stats by simply varying the no of concurrent GPU jobs, without much effect, if any, on throughput..
Lies, damn lies & statistics ...
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