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Thread: [PCPer] Frame Rating Part 3: First Results

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  1. #11
    Xtreme Guru
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    Quote Originally Posted by boxleitnerb View Post
    First, you absolutely cannot compare gameplay with just displayed sequences. 48 fps, is way too low for many games, think input lag. In some game engines, 100+ fps are required for truly direct control. Secondly, it is unimportant what the "majority" feels as long as there are still people who have higher standards.
    So did you actually experience SLI/CF first hand or did you not? Theory has its place, but real life can be something different altogether. This smells like sugarcoating the problems that CF has. I'm always highly suspicious if some people - especially reviewers who should be objective and very careful with such stuff - tell me what I should or shouldn't be able to feel.
    You are correct. But we are not talking about input lag here. We're talking about motion fluidity. Basically, you can have completely fluid onscreen sequences but still experience input lag.

    Under no circumstance should AMD's issues here be sugar coated and yes, they do have MAJOR issues. However, my intent was to inject some understanding of perspective versus the results being discussed here. While some sequences look quite bad, I maintain the differences will be so minor in actual gameplay, they'll be all but ignored by gamers (I'm talking sub-20ms frame times here by the way). Others which tend to spaz between two higher frame time points will of course be extremely noticeable.
    Last edited by SKYMTL; 02-26-2013 at 06:00 AM.

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