We need some proper GTX560TI 1gb vs 2gb SLI testing using the games that actually do benefit from more than 1gb ram.
And no, i dont mean cherry picking games but there is no point in focusing on games that do not have high vram usage because no one is saying that more than 1gb is beneficial for all games but there are some that do.
X2 555 @ B55 @ 4050 1.4v, NB @ 2700 1.35v Fuzion V1
Gigabyte 890gpa-ud3h v2.1
HD6950 2GB swiftech MCW60 @ 1000mhz, 1.168v 1515mhz memory
Corsair Vengeance 2x4GB 1866 cas 9 @ 1800 8.9.8.27.41 1T 110ns 1.605v
C300 64GB, 2X Seagate barracuda green LP 2TB, Essence STX, Zalman ZM750-HP
DDC 3.2/petras, PA120.3 ek-res400, Stackers STC-01,
Dell U2412m, G110, G9x, Razer Scarab
I think it would clear it up if we saw GTX 560 Ti 1GB vs 2GB vs 2Win benchmarks on several games at both 1920x1080 and 2560x1440. Maybe throw in a GTX 570 and/or GTX 570 SLI as well, just to see.
That would hopefully clear up this issue. I'm not taking either side, since am really unfamiliar with multi-GPU setups, but I am genuinely curious to know what the results show. I'm happy with my GTX 570's performance as is.
Sadly NVIDIA's drivers have been intentionally, actively and aggressively throttling the vram usage in certain popular games regarding GPU model (i.e. aggresive thrashing at driver-level), regardless of vram size, making non-reference cards with large vram almost useless, causing unnecessary lag spikes / stuttering on them. For example, the vram usage in BF3 and Metro 2033 with MSAA 4X 1080p is only around 1000MB on GTX560 Ti 2GB, while it can easily reach 1500MB on GTX580s. Does this introduce problems? Of course yes. For example, users have been reporting that when they open sniper scopes in BF3 there would be a lag on GTX560s (both 1GB and 2GB), loading the textures of objects far away, which indicates that the driver has been cheating by reducing the view distance in stealth, in order to reduce vram usage. NVIDIA will never admit this, otherwise they admit 1GB vram is inferior, which would affect their sales.
I honestly have no idea why people are so persistent to debate this simple question. For those who is not smart enough to understand what is lag spikes / stuttering, they can only read this kind of plots:
![]()
Last edited by sniper_sung; 11-11-2011 at 09:23 AM.
Those graphs that HWC did are completely wrong and are not mirrored by other reviews of SLI GTX 560 ti performance in BF3 (TBH it looks like SLI was accidentally disabled on the 560 tis, or incorrect drivers / profiles used).
Theres a video recording right here of BF3 on ultra settings and 4x MSAA at 1080p on GTX 560 ti SLI:
I see no lag spikes. There are other reviews out there which show SLI GTX 560 ti performing as well as it should in BF3, but I cant locate those right now but will continue looking for them.
Several people that I have heard from that are playing BF3 on SLI GTX 560 tis are handling it wonderfully at 60-100 FPS at ultra settings without lag spikes or stuttering.
DA2 and GTA4 are very poor console ports that have not been optimised to run well on PC hardware. I dont see how people can take a comparison of DA2 seriously when it looks worse than games which only require 512 Mb Vram.
I fully agree with you, but shouldnt it be the responsibility of the people who claim that Vram is so significant to make those comparisons, rather than people who already know that 1 Gb Vram is yet a limitation to waste their time doing so?
Last edited by Mungri; 11-11-2011 at 10:18 AM.
Here is the correct performance of GTX 560 ti, and this EVGA dual GPU card in BF3:
http://www.guru3d.com/article/evga-g...2win-review/17
I fail to see how SLI GTX 560 Tis with 1 Gb Vram are limited in this game in anyway, unless you look at false graphs.
If you compare 1Gb to 2Gb GTX 560 tis in an apples to apples comparison (I am waiting for this, and it should be the people who claim that there will be any difference to carry out the test), you will not see any differences at 1200p resolution.
Last edited by Mungri; 11-11-2011 at 10:25 AM.
I'm still saying the same again: 4 reviews using non-vram-hungry scenes in BF3 does not necessarily mean there is no vram-hungry scene that can bring 1GB down to knees. Of course you can enjoy BF3 facing a wall all the day. I suspect that you might even get a K/D ratio of zero (0) in 64-player maps in BF3, if you dare use MSAA 4X and Ultra at 1920x1200 on your 1GB cards, which would make you easy points for farming.
Furthermore, lag spikes / stuttering is not for people like you to understand, because you have no ability to read scales of y-axis and do quantitative analysis of data. Your claims have been based on subjective feelings all the time, without giving any reasonable proof.
Last edited by sierra_bound; 11-11-2011 at 06:56 PM.
I understand lag spikes and stuttering perfectly fine when I see them with my own eyes in a video game thanks, and if I got them I would upgrade my graphics cards to eliminate them. It doesnt need any kind of higher capacity to understand other than being able to see them while playing a game. However I dont have any lag spikes yet, nor do I have a single game that actually requires me to use graphics cards with more Vram for smooth and lag free performance.
The graphs which I have seen do not show any indication, nor proof of lag spikes which anyone could actually see or notice while playing a game.
The Guru 3D review above was done across a whole level of BF3, also you can see in the GTX 560 ti video of BF3 that I posted above that the player is going around the whole level playing normally, and not just standing against a wall as you suggest.
Last edited by Mungri; 11-11-2011 at 10:45 AM.
But it looks far from being unplayable as you claim it should be with only 1 Gb Vram.
Your argument in #83 is weak, and merely your own personal opinion, not a fact.
The same can be said about your arguments.
That really is a lot of trolling.
Its true that more vram is not necessary for most games. No one is arguing that but to say that there is no benefit to more than 1GB of vram is ridiculous. The vast majority of the games that I play use about 1GB of vram most of the time. I also like to use high resolution texture packs which can really eat up the vram usage and this is in games that do not cache memory. I don't have the means to test this with my modded Fallout 3 install but I can say that with a card with more vram I don't see the hitching that I once did when loading textures.
Last edited by BababooeyHTJ; 11-11-2011 at 11:33 AM.
Troll:
I dont think that you will find that any of the posts I make on whichever forums I use fall into any of those categories. On topic posts which oppose your beliefs and opinions on a topic =/= troll posts.a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community
But your GTX 570 has a much more powerful GPU than any 1 Gb card out there, so you cannot use this as a valid comparison or assumption that the improvement was caused by the mere 256 Mb exra Vram when it is far more likely that your improvements are caused by having a much more powerful GPU.I can say that with a card with more vram I don't see the hitching that I once did when loading textures.
The only way to test it would be to compare a 1 Gb to a 2 Gb card of the same GPU - the HD 6950 or GTX 560 ti would be the best ones to use as they would clearly show more difference due to Vram as opposed to comparing a 1.5 Gb to a 3 Gb GTX 580. Any Vram comparison should also have a sufficient amount of system ram - at least 8-12 Gb to allow the possibility of cheaper to obtain shared memory to alleviate any lag spikes or hitching problems.
Then there is also the problem with skewed / flawed results due to improperly set up PCs, as the ones that Sniper Sung keeps on posting which are proven to be completely incorrect in other similar benchmarks.
No one is saying that, we are saying that the difference is so small that it would be unnoticeable.but to say that there is no benefit to more than 1GB of vram is ridiculous.
Last edited by Mungri; 11-11-2011 at 02:04 PM.
There there, this is just an forum discussion, no need to get harsh or personal.
SKYMTL, if you are still following:
Your own testing of this EVGA card shows exactly what i have been arguing the whole time.
http://www.hardwarecanucks.com/forum...-review-4.html (same graphs sniper_sung posted earlier in this thread)
1920x1200 with 0 MSAA 2 GTX560TI is well above a singel GTX580, but with 4x MSAA they run out of vram and performance plunge way below GTX580. With 2gb per gpu it would still be above GTX580 and plenty playable.
X2 555 @ B55 @ 4050 1.4v, NB @ 2700 1.35v Fuzion V1
Gigabyte 890gpa-ud3h v2.1
HD6950 2GB swiftech MCW60 @ 1000mhz, 1.168v 1515mhz memory
Corsair Vengeance 2x4GB 1866 cas 9 @ 1800 8.9.8.27.41 1T 110ns 1.605v
C300 64GB, 2X Seagate barracuda green LP 2TB, Essence STX, Zalman ZM750-HP
DDC 3.2/petras, PA120.3 ek-res400, Stackers STC-01,
Dell U2412m, G110, G9x, Razer Scarab
Wrong. Do some research and then test on the same mission we did.
All of the other reviews seem to have taken the easy way out by either using the first mission or using an intentionally "light" area of the game. The area we took is the heaviest in the game that I could find.![]()
I would like to test the game myself, but I dont play FPS's so it would be a waste of cash for me to buy the game just to test one level.
Your site seems to be down atm, could I ask how much ram the test PC had?
Site is up.![]()
I can't remember off the top of my head how much memory but I'll find out ASAP after SB-E testing is done and I set back up my gaming computer.
Alternately, I would be happy to send someone my Save Game file and they could have a go at it.
You can see all sequences here: http://www.hardwarecanucks.com/forum...-review-2.html
They used 6GB system memory at 1600MHz. As I said, they did a good job by including some zooming in of sniper scopes in some relatively busy areas, which stresses vram by requiring pre-caching of some textures far away. For cards with small vram size it is more likely to get lag spikes / stuttering when zooming in with sniper scopes.
Don't waste your money on this game. You don't know how to prove it's stuttering-free with appropriate data to back up but only with your subjective feelings. Do I have to repeat again that a video clip transcoded to 24 fps or 30 fps would lose much information regarding framerates and stuttering?
Last edited by sniper_sung; 11-11-2011 at 03:22 PM.
It would be great if anybody could test that same sequence again using:
- 8 or 12 Gb ram (to minimize performance loss due to not enough ram for both system use and shared video ram)
- 1 Gb vs 2 Gb GTX 560 ti SLI.
Though I doubt anyone will, but this would be all that is required to find out how much extra Vram would benefit that scene, and whether or not Vram is the definite cause.
In fact, a whole review with the most demanding games and 'Vram eating' situations at 1920x1200 and 2560x1600 res with 4 and 8x MSAA at both resolutions would make the most accurate comparison for Vram.
Without that, it still remains nothing but assumption and baseless opinion that Vram alone would make a significant enough difference in that case.
Last edited by Mungri; 11-11-2011 at 03:45 PM.
You still don't understand BF3 would be a bad choice for GTX560 Ti 2GB? I've already said the current NVIDIA driver would only use around 1000MB on a GTX560 Ti 2GB in BF3, which does not take any advantage of the additional vram at all, while GTX580 can use around 1500MB, taking advantage of the pre-caching. Try other tests that are NOT known to be prone of this problem, e.g. try Shogun 2 with script overriding of 8AA, or try Rage with config file of 16k textures.
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