Sadly NVIDIA's drivers have been intentionally, actively and aggressively throttling the vram usage in certain popular games regarding GPU model (i.e. aggresive thrashing at driver-level), regardless of vram size, making non-reference cards with large vram almost useless, causing unnecessary lag spikes / stuttering on them. For example, the vram usage in BF3 and Metro 2033 with MSAA 4X 1080p is only around 1000MB on GTX560 Ti 2GB, while it can easily reach 1500MB on GTX580s. Does this introduce problems? Of course yes. For example, users have been reporting that when they open sniper scopes in BF3 there would be a lag on GTX560s (both 1GB and 2GB), loading the textures of objects far away, which indicates that the driver has been cheating by reducing the view distance in stealth, in order to reduce vram usage. NVIDIA will never admit this, otherwise they admit 1GB vram is inferior, which would affect their sales.
I honestly have no idea why people are so persistent to debate this simple question. For those who is not smart enough to understand what is lag spikes / stuttering, they can only read this kind of plots:
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