Those graphs that HWC did are completely wrong and are not mirrored by other reviews of SLI GTX 560 ti performance in BF3 (TBH it looks like SLI was accidentally disabled on the 560 tis, or incorrect drivers / profiles used).
Theres a video recording right here of BF3 on ultra settings and 4x MSAA at 1080p on GTX 560 ti SLI:
I see no lag spikes. There are other reviews out there which show SLI GTX 560 ti performing as well as it should in BF3, but I cant locate those right now but will continue looking for them.
Several people that I have heard from that are playing BF3 on SLI GTX 560 tis are handling it wonderfully at 60-100 FPS at ultra settings without lag spikes or stuttering.
DA2 and GTA4 are very poor console ports that have not been optimised to run well on PC hardware. I dont see how people can take a comparison of DA2 seriously when it looks worse than games which only require 512 Mb Vram.
I fully agree with you, but shouldnt it be the responsibility of the people who claim that Vram is so significant to make those comparisons, rather than people who already know that 1 Gb Vram is yet a limitation to waste their time doing so?






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