Quote Originally Posted by Manicdan View Post
you just proved your confusing people by mixing statements
No, I don't. I was saying in some cases it's unsharing, in other cases it's turbo that gives higher gains. It's not contradicion.

A is about not sharing resources, B is about using extra TDP to overclock/turbo higher, it can only be both if you leave the chip stock and try to play with schedulers to see the results. if you have 2 chips with the same clocks, then A will be better. but if you have 2 chips with the same TDP then B will be better. you cant say that C is either because they are opposite sides of the same coin.
I wasn't speaking about doing both (using 4CU/4C mode and max. turbo) at the same time. Although, disabling every other hw thread lowers power consumption, thus making some room for lifting the clock, as well. Also, you can have max. turbo with 2 CU's and executing a dual-threaded program with 1 thread/CU.

but if you have 2 chips with the same TDP then B will be better.
Prove it.

and just a few games is the only games weve seen tested. so for now its 66% of games out there do notice an increase by not sharing resources IF CLOCKS ARE LEFT ALONE.
Seems you've missed my edit: I think you're reading the chart wrongly. All games gained some (2-12% [and 40% in case of Houdini 2, although it's not of typical game load]) with 4CU/2C, compared to 2CU/4C.

the test with WoW by Toms Hardware mentioned no details about how that 10% was gained, and it looks to be based around 'B' with using higher turbo settings. but they dont tell us anything.
There are three indications (the above results with the games, the diagram and the explanation for it) that it's rather A. Or perhaps both (with 2 CU's).
Wouldn't they scale more similarly with turbo alone?