Yep basically I came to the conclusion that any game that uses 4 cores heavily ( like 75% or better ) will benefit from 4core 4 cluster configs........problem is the clock hit it takes.
Preety much any game that is a console port (75% games made for pc?) that will only 50% load 4 cores or load 2 cores heavily will benefit from a 2core 4 cluster config due to the higher clocks attainable in that configuration.
I've tested like 23 chips like this, all of them take a clock hit in the 4core 4 cluster config, some much worse than others.




) that will only 50% load 4 cores or load 2 cores heavily will benefit from a 2core 4 cluster config due to the higher clocks attainable in that configuration.
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