Increasing the resolution or change the gpu to a slower cutting thos high fps where cpu don't need to work. Areas where there isn't any fight, just running on some with no enemies. Then the gpu will even out the prefetching advantage because it slows the cpu producing frames on easy parts.
The hard parts for the cpu. parts that are CPU dependent will start to show.
Games isn't linear, the work differs a lot depending whats going on
I think that BF3 will have maps where there could be 64 players. This will probably much work for the cpu




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