
Originally Posted by
uOpt
Regular compiled code ("program data") is not moved to the swapfile at all. It is readonly mapped and if evicted to make space it is simply dropped from memory. If needed again it is fetched from the original place in the file. This applies to both exe files and dll files, plus any data that is mapped readonly, which is often the case for game data such as textures.
Swapspace is never involved here. This is another reason why swapping to SSDs is overrated. If you were to redirect the SSD money into more RAM you wouldn't have to worry about any of this.
Bookmarks